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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Sun Jun 20, 2010 9:47 pm 
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http://shoryuken.com/threads/241032-MikeZ-s-Notes-on-the-MvC3-E3-Build

There's some fight game jargon in there, but it's a pretty spot on runthrough of the basics.

Also, Capcom's still saying those mock ups of posters are just that and none of those characters are guaranteed to be in the roster. Till you see it in motion don't get more hype than you can handle.

Excelcior!


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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Tue Jun 22, 2010 7:44 pm 
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http://www.mvc3bingo.com/

very lol, though seeing Iron Man take that super I'd put a chip on Extreme Damage Scaling.

And we all know the yipes meme is gonna be an achievement because honestly, why wouldn't they?


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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Tue Jun 22, 2010 10:37 pm 
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Given how many DLC costume packs I've spotted on XBL for Super Street Fighter 4, I would not be surprised if 3/4th of the DLC (if there are any) will be costumes, while the remaining 1/4th will be new characters. :(

I dunno what motion shortcuts mean though. :(

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jun 23, 2010 4:19 pm 
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So that some specials can be hit easier there are alternate commands in Street Fighter 4.

Like instead of F, D, DF, P for dragon punch you can DF, DF, P.

Really fucks Bison's Ultra up since it triggers a teleport from crouch since it has a back, forward, back forward command and two down-forwards (no matter what input is between them) look like a shoryuken motion to the buffer.



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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Sat Jul 10, 2010 9:36 am 
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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 9:15 am 
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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 9:42 am 
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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 11:25 am 
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Is the whole line-up practically revealed now then?

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 11:54 am 
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The more Devil May Cry characters they have in this game the more likely I am to pick it up. If they add Virgil then I'm sold!

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 11:57 am 
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Mr Black wrote:
The more Devil May Cry characters they have in this game the more likely I am to pick it up. If they add Virgil then I'm sold!


If that happens, I will cream my pants


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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 12:10 pm 
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I doubt they'll add Virgil now that they've added Trish, but you never know. Trish is by far the best female character in the DMC series so I'm glad to see her in this game... great now I want to replay DMC again...

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 12:13 pm 
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Needs more Onimusha.

Honestly, with only 20 slots (we assume) wouldn't it make sense to do a one character per franchise sort of deal on Capcom's end, instead of drowning the roster in obligatory Street Fighter characters?

I think Trish was a bad decision, if only because it most likely means SOME Capcom character somewhere won't have their game represented.

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 12:18 pm 
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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 12:33 pm 
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Btw... Viewtiful Joe's silhouette is pretty apparent in the latest trailer when they put up the Capcom logo.

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 3:59 pm 
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bzzzt, jer...dwep....fuzza....mrp?

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 4:21 pm 
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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 6:53 pm 
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super skrull is a clever way of putting the fantastic four in there.

also two darkstalkers/DMC/street fighter characters (especially DMC)? really?

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Wed Jul 21, 2010 8:26 pm 
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Sollah wrote:
super skrull is a clever way of putting the fantastic four in there.

also two darkstalkers/DMC/street fighter characters (especially DMC)? really?


I can deal with Street Fighter and even Dark Stalkers.

Morrigan & Felicia and Ryu & Chung-Lee are like staples of every fighting game by Capcom ever.

I agree about DMC though.

Also, I do remember hearing they weren't going to include the Fantastic Four because they took up too many slots, so instead they added Super Skrull and condensed 4 slots into 1.

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Thu Jul 22, 2010 2:28 am 
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http://kotaku.com/5593322/marvel-thor-and-amaterasu-coming-to-marvel-vs-capcom-3/gallery/

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 Post subject: Re: Marvel vs Capcom 3: The Fate of Two Worlds
PostPosted: Thu Jul 22, 2010 7:29 am 
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Like I said, the more DMC/obscure characters I care about in this game the more likely I am to get it. Adding Virgil (or in his Nelo Angelo form) will be the final thing I need to make it an official SOLD for me. That and Frank West... he is a must.

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