
Blue units means that we either have that class, or there is no reason that we shouldn't have this class later.
Green units mean that it's possible to have that unit, but there is a chance that we won't.
Red units means that we don't have that class.
The numbers show how many units there are of that class.
Red X means that I'd prefer no more of these classes.
Blue Square means that I don't mind that there are none of that class.
Green Circle means that I'd like to see a second of this class eventually.
Classes in MAIDENS OF REALIAUnpromoted ClassesCavalier
Wields: Swords/Spears
Can promote to: Paladin or Great Knight
The Cavalier is the unit that sets all the standards in Fire Emblem. With average stats in every field, it is the only unpromoted class with the ability to wield multiple weapons.
Heavy Knight
Wield: Spears
Can promote to: Great Knight or General
The Heavy Knight is the king of defense, hands down. Their attack is very strong as well. Beware, though. With this strength comes a severe lack of speed.
Myrmidon
Wield: Swords
Can promote to: Swordmaster or Assassin
With speed unmatched by any other class, the Myrmidon is all about killing quickly. They have poor defense, so often it comes down to kill or be killed.
Thief
Wield: Swords
Can promote to: Assassin or Rouge
Thieves have weaker stats than other characters, but their ability to steal items from enemies as well as unlock chess and doors is vital to the team’s success.
Archer
Wield: Bows
Can promote to: Ranger or Sniper
The archer has no glaring weaknesses at all, apart from the ability to counter-attack direct attacks. Plus, with their bows, they have an advantage against flying foes.
Mercenary
Wields: Swords
Can promote to: Ranger or Hero
Mercenaries are a little slower than Myrmidons, but their attack is much higher, as well as their defense. They are a bit weak against magic.
Fighter
Wields: Axe
Can promote to: Hero or Warrior
This is strong person who has terrific attack and defense. Their speed is not as amazing.
Pirate (Male only)
Wields: Axe
Can promote to: Warrior or Berserker
Straight from the ocean, pirates have great attack and speed. They don't wear armor and thus have poor defense. The pirate can walk across water.
Brigand (Male only)
Wields: Axe
Can promote to: Warrior or Berserker.
The Brigand is a pirate that can walk across mountains.
Pegasus Knight (Flying - Female only)
Wields: Spear
Can promote to: Wyvern Knight or Falcoknight
These princesses of the sky have very good speed, skill, and magical resistance. They are weak against bows, however.
Wyvern Rider (Flying - Male only)
Wields: Spear
Can promote to: Wyvern Lord or Wyvern Knight
After years of harsh training, these men have great strength, and defense, as well as the ability to fly over their adversaries. However, they are not good at handling bows or magic.
Mage
Wields: Anima
Can promote to: Sage or Mage Knight
Mages are the standard magic user, with no real strengths or weaknesses. They are a solid unit.
Monk (Male only)
Wields: Light
Can promote to: Bishop or Sage
A monk has high speed a decent attack, but lacks in defense. They are masters of holy magic.
Sister (Female only)
Wields: Light
Can promote to: Bishop or Sage
A Sister is a female Monk. ‘Nuff said.
Cleric (Female only)
Wields: Staves
Can promote to: Bishop or Valkyrie
Clerics are terrible in battle, but have the ability to heal others, which is a skill that all good armies need in order to survive.
Priest (Male only)
Wields: Staffs
Can promote to: Bishop or Sage
A Priest is a male Cleric. He promotes exactly like a Monk does.
Troubadour (Female only)
Wields: Staffs
Can promote to: Mage Knight or Valkyrie
Troubadours are like clerics, however they are on horseback, and as such can move farther. This is offset by lacking as much magical prowess as a cleric.
Shaman
Wields: Dark
Can promote to: Druid or Summoner
The masters of darkness, Shamans are known for having brutally powerful spells, but being a bit slow.
Promoted ClassesPaladin
Wields: Swords and Spears
The paladin has the best movement of the entire game. They are very fast and have no glaring weaknesses.
Great Knight
Wields: Swords, Spears, and Axes
Great Knights have solid stats and can wield any weapon they need for any purpose. They rule the weapon triangle. This is possibly the most balanced unit in the entire game.
General
Wields: Spears and Axes
Generals have great defense and sometimes have the ability to block an attack altogether, no matter what the opponent's HIT percent is!
Swordmaster
Wields: Swords
Swordmasters can only use swords, but have learned to do so better than any other class. They have a 15% better chance of doing a critical hit than any other sword user.
Assassin
Wields: Swords
This class is extremely dangerous. They have the ability to automatically kill any unit, regardless of HP or defense. Assassins cannot steal or unlock things, so if you were a thief, be wary of that.
Rogue
Wields: Swords
Rouges are essentially upgraded thieves. They no longer require picks to unlock doors and chests anymore. They are a requirement for later missions if you want your army to be well equipped.
Sniper
Wields: Bows
Snipers are the most deadly bow users. They are also the only promoted unit that can use ballistae.
Ranger
Wields: Bows and Swords
The only class to wield bows and swords, the Ranger has great overall stats as well. You can't go wrong with this class.
Hero
Wields: Swords and Axes
Being able to attack with both the speedy sword and the powerful axe in any given situation, the hero is ready for anything.
Warrior
Wields: Axes and Bows
The warrior has ridiculous strength, and can change between bows and axes to give them the edge they need in battle.
Berserker (Male only)
Wields: Axes
Imagine this: the amazing power of axes, plus a high chance of doing a critical hit with them. That's the berserker.
Wyvern Lord (Flying - Male only)
Wields: Spears and Swords
The Wyvern Lord can now use swords in battle, making it even harder for their enemies to take down. They have the strongest defense of all flying units.
Wyvern Knight (Flying)
Wields: Spears
While they can only wield spears, they are the only flying unit to receive the special critical bonus for specializing in a single weapon.
Falcoknight (Flying - Female only)
Wields: Swords and Spears
In addition to having swords and spears, Falcoknights have tremendous speed.
Sage
Wields: Anima, Light, and Staffs
Sages are the masters of magic. Out of all the light-based classes, this is the only class able to use anima, light, and staffs all at once.
Bishop
Wields: Light and Staffs
With the power of Realia on their side, bishops can wield light magic more powerfully than any other class. They are the only magic class to get a critical bonus when they promote, possibly making them the most dangerous magical attacker.
Valkyrie (Female Only)
Wields: Swords, and Light/Staffs
The Valkyrie has the distinct honor of being the only unit to be able to wield both magic melee weapons. Whatever you wield besides a sword is determined by what you were before promotion.
Mage Knight
Wields: Staffs/Anima/Light
Mage Knights are akin to Valkyries, but retain their focus on solely magic. They are also much faster than sages. However, they can only wield two of the same class magic at once.
Druids
Wields: Dark, Anima, and Staffs
Druids are the strongest wizards of them all, with the power to use both dark and anima magic.
Summoners
Wields: Dark and Staffs
While they can only wield Dark magic, they have the ability to summon the undead to completely guard them from incoming enemy attacks.