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Sega was started back in 1940 in Honolulu
Hawaii by Martin Bromely,
Irving Bromberg, and
James Humpert. Originally
Sega was known as Standard Games and they created, designed and provided
coin-operated amusement and games for the American military on bases
around the world.
Due to Hawaii’s close proximity with Japan,
Martin Bromley suggested that Standard Games be moved to
Japan. Japan was at the time a booming country due to the recovery after
WWII. Investors wanted to get in the rebuilding of Japan and the amount
of American and allied military presence in Japan at the time made a lot
of business sense. This way Standard Games would be able to provide
coin-operated amusements for more military personnel without having to
ship items all over. It would be a close grouping of military customers.
So in 1951 Standard
Games moved from Honolulu to Tokyo, Japan. After the move Standard Games
changed their name to Service Games of Japan. The name change isn’t 100%
known for sure, but most assume it was due to the ‘Servicemen and Women’
who the coin-operated games were designed to entertain. You can clearly
see where the Sega name comes from. The first 2 letters from Service and
the first 2 letters from Games spell SEGA.
Another American played
a huge role in the history of Sega. His name was David Rosen. Rosen, who
was an avid art enthusiast of Asian styles, visited Tokyo and eventually
moved there due to his overwhelming love for the booming Asian city. In
1954 Rosen established Rosen Enterprises in Tokyo. He specialized in
exporting Japanese and Asian art to the western market. Rosen started to
import items from the west into Japan and started to import a line of
coin-operated photo booths. These were almost an instant success! The
Japanese loved these instant photo booths and Rosen had a huge hit on
his hands.
David
Rosen sometime in the early 80s
Rosen seeing the
potential of coin-operated amusements in Japan started to import other
different coin-operated electro-mechanical games. Rosen was well aware
of his competitors in Service Games of Japan and for a few years they
fought for the same share of coin-operated amusement territory.
Eventually Rosen and the group from Service Games of Japan merged in
1965. Together they created Sega Enterprises. This is the first real
time that the Sega name was used.
By 1966 Sega
Enterprises was in full swing working hard to come out with new and
exciting coin-operated amusements for the emerging Japanese market.
Their first real smash hit as Sega Enterprises was with the submarine
simulator called Periscope. Almost instantly it became a huge seller. It
was very popular and sold all over the world.

Advertising Flyer for Sega's Periscope Smash Hit
Sega Enterprises would
be changed again. In 1969 Gulf Western acquired Sega Enterprises and
made it into a division of Gulf Western. Rosen was kept on as the CEO of
the Sega division of Gulf Western. Even with a larger company looming
over its shoulders, Rosen was still able to control Sega as he felt was
right. Doing so allowed Rosen to keep Sega prosperous and able to expand
its market share worldwide.
As time went on Sega
changed from electro-mechanical to arcade video games. Some of their
early mega successful arcade games included Zaxxon and Out Run. These
games were ported over the years in many different forms onto many
different home consoles, covering everything from Commodore 64 to the
Dreamcast and many in between. Zaxxon and Out Run were so popular you
can see how many games of today’s generation are still using the basic
ideas that these games brought out in the 1980s.

Original
Zaxxon and Out Run Arcade Cabinets Produced By Sega in the Early 1980s
Bringing out constantly
loved and acclaimed titles Sega’s profits soared to over $210 Million
between 1982 and 1983. During this time Sega was also in development of
its first ever video game console called the SG-1000. That wasn’t enough
for Sega though. They also were bringing out new arcade games at the
time and also started the short lived trend with Astron Belt which was
the first ever arcade game to use laser disc technology in an arcade
cabinet.

Sega's
First Venture Into the Home Console Market the Sega SG-1000

Astron
Belt Was the First Arcade to Use Laser Disc Technology
Sega, even though in a
large profit margin at the time, didn’t expect the American video game
crash to hit. In 1983 arcades all over America dried up. Sega was still
throwing money into their development of new and exciting games, but no
matter how hard they tried nobody was out there to play them. Losing
money hand over fist Gulf Western sold Sega’s US assets to the very well
known pinball and alternate amusement company Bally. Sega’s Japanese
assets were sold to a group of investors brought together by Rosen and
Hayao Nakayama.
Hayao Nakayama didn’t
have any real interest in video games or Sega. Rosen was just a good
salesman. He convinced Nakayama that this video game recession was going
to be short lived. Rosen knew Nakayama because Rosen purchased
Nakayama’s former distribution company in 1979. With Rosen and Nakayama
on board the other investors quickly followed suit and Sega’s Japanese
assets were now back in Rosen’s hands.
Nakayama knowing
Japanese better than Rosen took lead of Sega of Japan and was situated
as their CEO. Rosen on the other hand took his place as Sega of
America’s head in the United States. With Nakayama and Rosen at the head
of the ship Sega had some of the best business mind working on its side.

Sega CEO
Hayao Nakayama. That Hair Aint Fooling Anyone.
1984 was the year Rosen
and Nakayama’s effort paid off. CSK stepped up to the plate and bought
Sega and renamed it Sega Enterprises Ltd. CSK is a holdings company that
mostly provides IT support and other services to many different
companies worldwide. When CSK bought Sega they headquartered it in
Japan, again. CSK did some amazing things with Sega and within only 2
years of being a CSK company Sega had stocks traded on the Tokyo Stock
Exchange. Rosen’s personal friend and chairman of CSK, Isao Okawa became
the chairman of Sega soon after.
In 1985 Nintendo
released the Nintendo Entertainment System in America starting
resurgence in the video game market in the United States. Sega knew that
they needed to act fast to take advantage of this situation. In
September 1986 Sega released the Sega Master System to the North
American market.

First
Version of the Sega Master System

Second
Version of the Sega Master System
The Sega Master System
was released with one game emulating the release idea of Nintendo at the
time. Superior in performance and ability the Master System did poorly
in comparison to the NES. The reason for this is that Tonka, the company
who had the distribution rights to the Sega Master System, under the
Sega name, did a very poor job at advertising the system to its primary
market. Also Nintendo’s aggressive advertising campaign during the same
time made many people unaware of the Master System’s even existence.
Sega didn’t get
discouraged by the North American console sales numbers and still pushed
the sale of it in Europe and Brazil. It was also released in the
Japanese market, but Nintendo also already had the market mostly covered
there. Nintendo’s lack of comparable advertising in Europe and Brazil
allowed the Master System to thrive in those markets where the NES did
not do as well. It was so popular that Sega still continued to make
Master System consoles for sale in Europe until 1996 and in Brazil until
2000! Almost unheard of by today’s standard, a system being produced for
over 12 years!
In August of 1989 Sega
released its next generation console, the Sega Genesis / Sega Mega
Drive. The Genesis name was used in North America and Mega Drive was
used in Europe and Japan. Sega released this console so early because
they wanted to beat Nintendo to the line with their new and upcoming
system the Super Nintendo Entertainment system. They did by just shy of
2 years.

The
Three Versions of the Sega Genesis / Mega Drive Console
Just before the launch
of the SNES, Sega decided that their console’s mascot, Alex Kidd, wasn’t
as fresh and exciting as their new console was. It was time for
something new and different, a mascot with attitude. Sonic was born soon
afterwards. Instead of now just being another video game console it was
the baddest (in a good way) console out there. Sonic was marketed to the
public as the coolest video game character of all time. Sonic was so
much cooler than Mario of Nintendo and made it known in many of its
commercials and advertisements.

Alex
Kidd on the Left and Sonic the Hedgehog on the Right. Sega Made a Smart
Choice
Sonic’s release, system
branding, and aggressive marketing skills brought Sega up to 65% of the
North American market share for video game consoles for a short period
of time. Not waiting to cool down after the SNES was launched Sega
released the Sega CD in 1992. Allowing users to attach the Sega CD to
their existing Sega Genesis / Mega Drive systems there was no need for
another console to play these new and improved games on.

Sega CD
1 on the Left and Sega CD 2 on the Right
The Sega CD was
something that North American gamers had never seen before. It allowed
more information to be packed into each game due to the CD ROM format of
the discs. More information meant better graphics, more stories, longer
game play and thus more fun… in theory. Of course the most popular game
on the Sega CD was a Sonic title called Sonic CD. Sega wasn’t done
there. They wanted to keep showing the public that they were the most
ingenious video game company on the market and this is when in 1994 they
released the Sega 32X.
The 32X was a console
adaptation much like the Sega CD. All you needed was your existing Sega
Genesis / Mega Drive console and you could play the 32X. Just plug it in
the top of the Genesis / Mega Drive and you could boost the 16bit
graphics of the system to a whopping 32 bits of glory. The Sega 32X sold
very well initially, but due to lackluster game titles available for it
and the upcoming release of other video game systems by companies like
Sony, Sega’s own Saturn console and Nintendo’s Ultra 64 (later to be
renamed the Nintendo 64) the 32X was an ultimate failure.

Sega 32X
and It Sucked!
Things didn’t get much
better for Sega from here on out in the home market. Even with the
success of the Genesis / Mega Drive, Sega’s aggressive marketing
tactics, poor build quality and attempts to milk the consumer for all
their money, Sega’s fans started to slowly go to other consoles.
Sega still pushed
forward however, especially in the arcades. In 1993 Sega released an
instant success called Virtua Fighter. Arcade halls were packed again
with gamers wanting to play this new and amazing 3D fighter. The new
design of the Sega Model 1 arcade cabinet allowed graphics and game play
that the world had never seen in an arcade before. Virtua Fighter
defined the 3D fighting genre forever. Sega also released the amazingly
popular 3D racing game Daytona USA. The most profitable racing arcade
series of all time Daytona USA gave video game race fans something new
and exciting that they had never seen.

Sega
Smash Hits: Virtua Fighter and Daytona USA
Sega trying to recover
from poor sales and dropping market share during this period in the home
market released the Sega Channel. The Sega Channel allowed a video game
service through a customer’s local cable television provider. For a
subscription price and a special adapter cartridge customers were able
to play games from a large database without actually having to buy the
cartridge. With over 250,000 subscribers at its peak the Sega Channel
would prove to be well ahead of its time, paving the way for online
games of this generation.

The Sega
Channel Adapter
Trying to capitalize on
their arcade success the Sega Saturn was released in 1995 in North
America. Sega wanted to allow the public to play their favorite Sega
arcade titles at home and hope that the Saturn having exclusive rights
to many of these titles would bring Sega back into a contender position
in the home gaming market. However this never happened. Sega failed to
meet their goals and within 3 years the Saturn was discontinued in the
North American market.

Sega
Saturn Console
Down but not out, Sega
told many investors and the public that they didn’t stop making the
Saturn due to sales numbers, but Sega wanted to focus on the next
generation system instead, the Sega Dreamcast.
In 1999 Sega released
the Sega Dreamcast. With amazing graphics, online capability, CD format,
unique design, technology, and great title selection the Dreamcast was
placed to be a very serious contender in the home console market.
Finally Sega was in a place where it needed to be. With amazing games,
amazing graphics and now a strong following again Sega was headed for
glory, except for a few minor problems.

Sega
Dreamcast Console
The Dreamcast did very
poorly at launch in Japan. This was due to its poor launch titles of
games that nobody really cared about. However the Dreamcast sold very
well in the west with over 500,000 copies in its first week! Sega was
doing great in the North American market until the launch of the Sony
PS2. Due to the amount of PS1 fans Sony had a dedicated fan base just
waiting for the PS2 to release. When this happened the Dreamcast wasn’t
nearly as successful. Even with new and innovative titles being released
for it the Dreamcast couldn’t catch up enough momentum to compete with
the PS2, Game Cube or XBOX. Sega officially stopped making the Dreamcast
in 2002. Also the large amount of game piracy due to the ease of copying
and reproducing Dreamcast games was the final straw for Sega.
Sega today makes
software for other consoles and is having great success at it. With all
their old characters like Sonic appearing on Nintendo, Sony and
Microsoft consoles, something 10 years ago we would have never guessed,
Sega continues to push the envelope with innovation and creativity.
Rumors are always floating around saying that Sega would be back with
another console, but nobody knows for sure. Either way Sega has been a
huge influence to the video game genre for the last 70 years. So you
Nintendo fan boys need to show some respect where it's due!
- Mike From The
Internet
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