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In 1889 Nintendo was started by
Fusajiro Yamauchi. Nintendo started
out simple, creating hanafuda cards. Hanafuda cards are playing
cards with images of flowers depicted on them. Similar to playing cards
that you know and love, many different traditional Japanese based card
games utilize hanafuda playing cards. As Nintendo started to produce
these cards the popularity of hanafuda playing cards grew and Nintendo
had problems keeping up supplying the cards to the almost overwhelming
demand of the public. The reason for the uprising in popularity of
hanafuda cards was due to the Japanese Yakuza (Japanese Mafia) who
started to use hanafuda playing cards in their underground gambling
halls.
As the popularity
of hanafuda cards grew and the quality versions produced by Nintendo was
recognized. Fusajiro Yamauchi had
to expand his operation to meet the demand he had. He did this by hiring
on more workers, apprentices and assistants. Nintendo was so popular for
their cards and designs due to their stringent printing process. They
created each of the 48 cards in the deck by hand on paper made from
mulberry bark.

Example
of Nintendo Brand Hanafuda Cards
In
1929, at the age of 70, Fusajiro Yamauchi retired from the president of
Nintendo and his son in law, Sekiryo Kaneda (also known as Sekiryo
Yamauchi due to taking his wife’s name after marriage), took over making
hanafuda cards. When Sekiryo became president of Nintendo he was in
control of Japan’s largest playing card company. Nintendo already being
well established he was ready to move the company forward in new
directions hoping to expand its profits. In 1933 Sekiryo established a
joint venture company called Yamauchi Nintendo and Co. As hanafuda cards
and Nintendo’s popularity continued to grow Sekiryo decided to establish
Nintendo’s own distribution company instead of relying on others. Doing
so eliminated the middle man and brought more direct profits into
Nintendo’s emerging empire. So in 1947 Sekiryo created Marufuku Company
Limited that was Nintendo’s own distribution company.
In 1949
Sekiryo had a stroke and died from complications resulting from the
stoke soon afterwards. With Sekiryo’s son an outcast from his family due
to abandoning his wife and children, Hiroshi Yamauchi took over as
Nintendo’s president. Hiroshi was Sekiryo’s grandson and Fusajiro’s
great grandson.

Hiroshi Yamauchi. Picture taken in 2006.
Hiroshi
noticed that Japan was too small for Nintendo’s market goals. With grand
aspirations and a reputation to hold up he wanted to make Nintendo a
household name worldwide. He knew that to do this he would have to start
up business in the west, but due to recent situations regarding World
War II Hiroshi waited until 1956 when he finally paid a visit to the US.
When Hiroshi landed in
the US he instantly started discussions with the United States Playing
Card Company in Cincinnati Ohio. Hiroshi knew that he had to go to the
biggest companies in the world, because being in business with anyone
else just wouldn’t be suitable. The United Stated Playing Card Company
being the largest and best established playing card manufacturer in the
US at the time, and worldwide today, Hiroshi knew that creating a
business plan with them would bring Nintendo to another level.
Hiroshi started his
meetings and was instantly surprised that the largest playing card
company was situated in a tiny little office in Ohio. Expecting a large
manufacturing concern, Hiroshi instantly realized that playing cards was
not a practical complete business plan for Nintendo.
Soon afterwards, while
still looking for alternate business opportunities, Nintendo became
licensed to use Disney characters on their playing cards. This created a
small boom in their production as these popular, well made, playing
cards were sold all over the world in large numbers. Nintendo’s sales
continued to grow, even with the looming limitations Hiroshi could see
in his company’s industry.
The first step in
moving Nintendo away from a playing card specific company was changing
the company’s name. Hiroshi did that in 1963 changing it from Nintendo
Playing Card Company Limited to Nintendo Company Limited. This allowed
Nintendo to expand to any product they felt would be profitable without
having the playing card name on any of their future brands, possibly
confusing consumers.

Nintendo's former company name and trade marks.
Hiroshi was an optimist
and saw profit wherever he looked. However his sight on what would, or
could, be profitable wasn’t always accurate. Nintendo tried their hands
at many different ventures to find another niche like their initial
playing card line that was so successful over all these years. With
their Disney cards bringing in a good profit Nintendo set out to
establish other companies.
Nintendo first started
out between 1963 and 1968 with many different ideas in mind. Initially,
the boom in Japan at the time with tourism growing and manufacturing
bringing a lot of money into Kyoto, Nintendo established an ill fated
taxi company. Nintendo went in the total opposite direction with their
next venture and initially had the idea of setting up hotels for the
influx of tourists, but then realized that love hotels would be a better
investment with higher profit margins. For those who don’t know a love
hotel is where you can rent a room for certain time periods like an hour
or two, instead of a whole night. You can assume what takes place at
these types of establishments.
With two failures under
their belt Hiroshi decided that the entertainment business was what
Nintendo was good at and established a TV network. You can see homage to
this ill fated network in some of Nintendo’s earlier video games. The TV
network was a money loser from the start and was closed down soon
afterwards. With one last attempt Nintendo started up a food concern
that made food products for the busy Japanese family. These products
included instant noodles and instant rice. However once again Nintendo
failed and closed down operations.
Nintendo started up so
many companies during this time frame hoping to catch onto the amount of
money coming into Japan from the Olympics that were being held at the
same time. However bad economic knowledge and the passing of the
Olympics without a successful idea Nintendo’s market value dropped
dramatically to an abysmal 60 yen (about $0.50 US) per share.
Nintendo had to do
something fast to make up for their failed investments. Their investors
were upset with the way the company was being run and where their money
was being spent. Hiroshi needed to come up with a market that Nintendo
could be successful in again.
An unlikely savior came
out of Nintendo’s ranks by the name of Gunpei Yokoi. He worked for
Nintendo as a maintenance engineer. He created Nintendo’s first toy
called the Ultra Hand. This odd looking toy was designed as an arm
extension type of device for children. Bright blue and made out of metal
it would expand and contract to reach and grab items in a fun way. The
Ultra Hand was a huge success selling over 1.3 million units across
Asia. Gunpei’s idea brought up Nintendo’s stock value, calmed down
investors and gave Nintendo the opportunity to expand their toy market.

The
Ultra Hand. Designed by Gunpei Yokoi.
Nintendo’s Ultra Hand
success initiated the Nintendo Games division of Nintendo Company
Limited. Gunpei Yokoi was repositioned as a game developer in this new
department from his other position as maintenance engineer. The Nintendo
Games division was a success. They produced many popular toys for the
Asian market, bringing back steady profits to Nintendo. Some of these
items included the Ultra Machine which was an apparatus that launched
ping pong balls like a baseball pitching machine. The Love Tester which
came with two cables and metal spheres on the ends that each partner
would hold and a meter would gauge their love compatibility. The most
influential to Nintendo’s upcoming video game success was their line of
light based games known as kousenjuu like Custom Lion where you were
given a revolver and shot at a target on the side of a lion figuring. If
you hit it the lion would collapse like you had killed it.

The
Ultra Machine & The Love Tester were both early toys made by Nintendo.

The
Custom Lion one of the first kousenjuu games Nintendo produced.
Even with the success
of these new and popular toys Nintendo didn’t have the manufacturing
base to keep up with demand and started to fall behind larger Japanese
toy manufacturers. Knowing that creating just toys in general would be a
never ending struggle with their manufacturing abilities Nintendo moved
into their kousenjuu line of games instead.
In 1973 Nintendo
realized that family entertainment centers would be a popular way to
showcase their kousenjuu light games and created the Laser Clay Shooting
System to be used at these family centers. Nintendo used a few old
bowling alleys and retrofitted them to work with their new Laser Clay
Shooting Systems. These centers became a success and Nintendo decided to
expand on this technology to further Nintendo’s video entertainment
business.
In 1974 Nintendo, after
talks with Magnavox, secured the rights to produce and distribute the
Odyssey to the Japanese and Asian markets. The Odyssey being a popular
home gaming console at the time Nintendo knew that Japan would be
interested in it due to the success of their light games the previous
year.
In 1976 Nintendo
released a game that today all gamers are very familiar with. It was
called Duck Hunt. Available for use in homes it was a projector and a
rifle that displayed an image of a duck on a wall or screen. The rifle
would use Nintendo’s unique light technology to shoot down the duck and
it would fall to the floor. Duck Hunt was moderate success in Japan in
1976, but a huge success world wide a less than a decade later.
1977 was a year that
marks the history of Nintendo forever. It was the year that Nintendo
produced their first home video game systems. They did so with a product
called Color TV Game 6. Color TV Game 6 was a system that would hook up
to a television set and play, one game. There were two different
versions of the Color TV Game. There was 6 and 15. Color TV Game 6
played 6 different variations of light tennis. Also known as a little
game called Pong essentially. When the 15 came out it came with 2 paddle
controllers and 15 different variations of light tennis. Nintendo also
released the same year, Color TV Racing 112. This was an overhead racing
game. In 1979 Nintendo released Color TV Game Block Kuzushi which is a
version of Breakout, Arkanoid, and Alleyway etc. The external design of
Color TV Game Block Kuzushi was designed by a rookie designer named
Shigeru Miyamoto. It was one of the first projects that he was on after
he joined Nintendo.

Color TV
Game 6 and 15
Miyamoto worked under
the tutelage of Gunpei Yokoi and was given the task to design the outer
casings for a few of the aforementioned Color TV Game systems. As many
of you already know Miyamoto is one of the most influential people in
Nintendo’s history. He created many of Nintendo’s now famous series, but
Miyamoto’s history and rise to fame is a story for another day too large
to cover inside of Nintendo’s history.
With gaming development
starting to become a success throughout Nintendo, the company decided to
get into the emerging video arcade industry. Their first arcade game was
Computer Othello. With no joystick and 10 buttons per player this simple
game was not a success, but still gave Nintendo a view on what the
arcade industry wanted and how they could expand on this emerging
market.
Nintendo tried many
different titles in arcades, but none of them were real successes. Most
of the titles barely covered the cost of the machines and only a tiny
profit. However this worse than lackluster performance by Nintendo
didn’t scare them off. Nintendo would be very glad they didn’t go
another direction in 1981 when their huge smash hit, Donkey Kong, was
introduced into arcade halls in Japan. Donkey Kong was such a success
that licenses of the game were ported to many of the home console
systems. Versions of the arcade game made for the US market single
handedly saved Nintendo of America from going bankrupt.

Original
Donkey Kong arcade cabinet from 1981
Just before the release
of Donkey Kong Nintendo invented the idea of portable electronic gaming
devices. They initiated this idea with their Game & Watch line of
handheld devices. Developed by company savior Gunpei Yokoi, these little
LCD screened devices were made and sold world wide from 1980 until 1991.
They featured many of Nintendo’s most popular series over the years like
Mario, Zelda and Donkey Kong.

Later
version of the Game & Watch series
In 1983 Nintendo would
release a product that would revolutionize the video game industry
forever. On July 15 1983 the Family Computer (also known as Famicom) was
released onto the world. Released with ports of the most popular arcade
titles the Famicom was a huge success, allowing people to play their
favorite games on their home TV systems. With the huge success in the
Asian market Nintendo brought the Famicom to North America October 18
1985 under the name, Nintendo Entertainment System or NES for short. It
also became a smash hit and soon Nintendo video game systems were being
played in almost every country in the world! With its North American
release the NES was packaged with the most recognized gaming figure of
all time. The game was called Super Mario Bros. and was an instant hit
and still is today spanning countless titles on countless systems.
From there
Nintendo expanded its vast video game entertainment empire by releasing
thousands of games on many different systems over the years. Nintendo is
the largest surviving video game console manufacturer of all time.
Without the initial success of
Fusajiro, the insight to expand of Hiroshi and the brains of developers
like Gunpei Yokoi and Shigeru Miyamoto who knows where Nintendo would be
today and if it would even still be around. That question will always
remain unanswered, but everyone can agree that without Nintendo the
video game world would be a vastly different place today.
- Mike From The
Internet
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